Game instructions
MY KÖLSCH ABC
26 Kölsch terms from Aap to Zick
Depending on the child's level of development, Ming Cologne's ABC - the laying game, can be used in very different ways and the level of difficulty of the game can be adjusted at any time to suit the learning progress.
- Search & find people, animals, things
- Invent stories together with all the picture cards
- Use letter cards to learn the alphabet
- laying words
- Play memory and find pairs
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Search & Find:
Who has particularly good eyesight and is also lightning fast? Then come and play with the search & find!
Aim of the game:
For small children, it is recommended that finding the card you are looking for is the goal of the game. For older children, the goal may be that the child who finds the most cards at the end wins.
Preparations :
All letter cards are sorted out and set aside. The picture cards are placed randomly on the table face up.
Game start:
The oldest person starts asking questions like “Do you see where a sandcastle is?” or “Do you see the girl with the drum?”. Once the child has found the card, they can keep it. With small children, it is advisable to play until the child is no longer interested. If the child also wants to ask search questions, encourage him and play along. If the children are older, it is recommended that one person is allowed to ask 1-3 search questions at a time. Then it is the next person's turn to ask questions.
End of game:
If all cards have been found, the game is over. If you like, you can now stack all the cards into a tower. The person who has the highest tower wins. If two or more players have the same number of cards, you can play another decision-making round.
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Invent coherent stories:
Who comes up with the best stories? Who combines the craziest cards with each other? Attention creative minds!
Aim of the game:
This game idea is about stimulating children's creativity and inventing funny stories together.
Preparations:
All letter cards are sorted out and set aside. The face cards are placed face down on the table in a haphazard manner.
Game start:
The person whose turn it is takes a card and places it face down in front of them. The next person does the same and takes a card. This is done until there are no more cards in the middle of the table. Now the person whose turn it is reveals a card from their own pile. Using the revealed card, the person must now say a sentence/story about it. When the person is finished, the next person draws a card from their own pile and must now complete the previous person's sentence/story with the card they revealed.
For example: Person A draws the Camel (candy) card, Person B draws the Aap (monkey) card, and Person C draws the Mösch (Sparrows) card.
Person A says: “I was in a booth the other day and wanted to Buy me camels.”
Person B adds: “But then an Aap came running in.”
Person C finishes: “And then a mosch flew in grabbed the camel and flew away.”
End of game:
The game is over when all cards tell a coherent story.
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Learn alphabet by matching letters to pictures:
Who can find the picture card that matches the letter card?
Aim of the game:
The aim is for the child to develop a feeling for letters and to see connections to pictures based on their intonation. If the children are more advanced, it is also conceivable that in the end the winner will be whoever has the most pairs of cards.
Preparations:
All letter cards are sorted out and given to the adult given person. The face cards are shuffled and placed face up on the table, face up.
Start of the game:
The person who has the letter cards reads the first card, paying particular attention to the clear pronunciation. Now you have to look for the picture that matches the letter.
End of game:
Depending on the child's level of development, it may also be sufficient for the game to end when a new letter has been learned. Learning letters should be fun and you should therefore take enough time and go through each letter step by step. If the children are more advanced, the game can only be over when all the cards have been assigned correctly.
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Lay words:
Who already knows the letters and dares to use the words?
Aim of the game:
Children should dare to lay down their first words.
Preparations:
All face cards are sorted out. The letter cards are shuffled and placed face up on the table face up.
Start of the game:
The oldest person has thought of a series of words for the child to put down. It is important to ensure that the words are not too complex and that each letter only appears once in the word. Possible words would be:
mouse, dog, cat, tree, stone , lamp, house, egg, etc.
End of game:
The game is over when the child has placed all the words
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Playing memory cards:
Who can find the right picture card for the squeeze box? Has anyone seen the two men having a joke? And where is the letter card for the Verzälche hidden? Pay attention, because now concentration is required.
Aim of the game:
Whoever has the most pairs of cards at the end is the winner of the round.
Preparations:
All cards are shuffled and placed face down on the table. The cards can be left lying around on the table in a haphazard manner or placed in rows to form a square/rectangle or similar. Depending on the level of development of the other players, you can also start with fewer cards and add more cards in the following rounds.
Start of the game :
The person whose turn it is is always allowed to reveal two cards one after the other. Is it a pair (e.g. letter cardAand picture card Aap), the person can take the two cards and reveal two new cards again. You can reveal cards until two different cards have been revealed (e.g. letter card B and picture card Zick). These two cards are then turned over again. Now it's the next person's turn. So that everyone has a chance to remember the cards, the cards must be turned over in a clearly visible place and left face up for a short time.
End of game:
Once the last pair has been found and revealed, the game is over. Now everyone can stack their cards into a tower. The person who has the highest tower wins. If two or more players have the same number of cards, you can play another decision-making round (even with fewer cards).